Selasa, 09 November 2010

[S743.Ebook] Download Ebook Hammerfast: A Dwarven Outpost Adventure Site (4th Edition D&D), by Mike Mearls

Download Ebook Hammerfast: A Dwarven Outpost Adventure Site (4th Edition D&D), by Mike Mearls

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Hammerfast: A Dwarven Outpost Adventure Site (4th Edition D&D), by Mike Mearls

Hammerfast: A Dwarven Outpost Adventure Site (4th Edition D&D), by Mike Mearls



Hammerfast: A Dwarven Outpost Adventure Site (4th Edition D&D), by Mike Mearls

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Hammerfast: A Dwarven Outpost Adventure Site (4th Edition D&D), by Mike Mearls

A ready-to-use adventure location for any D&D� campaign...

Need an exciting adventure location for your heroes to explore? Look no further.

Hammerfast presents a fully detailed, ready-to-use dwarven town, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters looking for an intrigue-laden adventure location that fits instantly and easily into their existing D&D campaigns.

The dwarven outpost of Hammerfast is described in the Dungeon Master’s Guide� core rulebook and gets mentioned often in D&D published adventures. However, this is the first time the town has been fully detailed. In addition to an adventure location, Hammerfast can serve as the base of operations for characters exploring Nentir Vale.

  • Sales Rank: #1083377 in Books
  • Brand: Wizards of the Coast
  • Model: 25519
  • Published on: 2010-03-16
  • Released on: 2010-03-16
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.74" h x .19" w x 8.43" l, .49 pounds
  • Binding: Paperback
  • 32 pages
Features
  • Used Book in Good Condition

Most helpful customer reviews

26 of 26 people found the following review helpful.
A new spin on a classic idea.
By S. Martin
The foreboding dwarven mountain fortress. As classic a fantasy concept as the elven tree village. But this is 4th Edition D&D we're living in, and this isn't your father's dwarven city.

That suits me fine. With the move away from the attitudes of classic races towards one other (elves and dwarves disdain for each other for example, is no longer a defining characteristic for either race) in 4th Edition, we also move away from the concept of the xenophobic dwarven city. These dwarves actually conduct business and the daily chores of life out in the air, rather than a mile underground, and that accessibility means other races might actually stick around for longer than it takes to sell their goods and get back out under the sky.

Setting aside the shift away from older stereotypes, Hammerfast is a unique city with interesting seeds for plots and the people doing the plotting. The skeleton of a major storyline is presented, but the focus of the book is more about the city than on any one story taking place within it. A few unique enemies are presented with actual stat blocks, but for the most part this supplement is all fluff.

If you're a Dungeon Master and want a dwarven city with some interesting wrinkles to drop into your campiagn, this book is for you. If you want inspiration for making your OWN dwarven city, this isn't a bad place to look for it. If, on the other hand, you are looking for a fully written adventure, look elsewhere. There are many story seeds given, but none of them are fully fleshed out. Even the one that is focused on as a heroic tier-spanning story requires the DM to fill in a lot of blanks. If you are looking for player oriented material, this book will be a complete waste of your money. Absolutely no new power, feats, or other such character options are presented.

11 of 11 people found the following review helpful.
Hammerfast is Interesting
By Jacob E. Blackmon
Hammerfast describes a dwarven outpost that was given a small amount of detail in the original 4e Dungeon Master's Guide. This town is given far more detail, and even a colorful map showing the outpost in its entirety. Not only is the outpost described, but also important and interesting areas of adventure in the surrounding territory of the Dawnforge Mountains.

Hammerfast itself is a place of intrigue, with multiple factions -- dwarven, orcish, and undead -- trying to take the town for themselves. The plots and goals of these factions is given enough detail that they can be added to a game with ease. There is even a story arc described towards the back of the book giving detail to how a story can be introduced to the PCs to get them involved in the intrigues of Hammerfast.

Several NPCs are given detail, including backgrounds and motivations; however, only a few of these characters are given any game statistics.

There is a double-sided fold-out map. One side is a rough-and-tumble tavern within Hammerfast useable with D&D Miniatures. The other side is a full-color map of the entire outpost (not to scale with D&D Minis).

I like Hammerfast as it is a game suppliment that a GM can use even if they are not running a 4e game. Few things have actual game statistics, so descriptions are left up to an individual GM. This is primarily a fluff book, but one that is done well, in my opinion. The small price tag was an additional bonus. I hope to see more books like this in the future.

9 of 9 people found the following review helpful.
Unique Dwarven Outpost
By S. Blodgett
This is not a standard generic dwarven settlement. Mike Mearls does a great job of putting together a unique dwarven outpost that is filled with many plot hooks and role-playing opportunities. The outpost is home to a rival faction of dwarves and orcs who are bound by a divine peace treaty. This arrangement creates a tense atmosphere great for intrigue, espionage and role-playing as well as combat(Just be careful you could have two major Gods join in).

The interior black and white art is well done and a hex map on the inside of the interior cover shows the area surrounding Hammerfast, also a full color poster map is included.

I am looking forward to the next supplement in this series.

See all 11 customer reviews...

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